Many survery participants provided thoughtful responses to the various online gaming economy question, even though this was not required

October 6th, 2008

When it is all said and done, and when Crumby Piles signs off on the analysis, results will be published in both local and national online gaming economy journals, for everyone to use and benefit. And, because of the success of this project, Matha Femmer and Gobeille Knows, who oversaw survey proctors, plan to sponsor another suvery in a years time, so as to provide the best and most current results possible. “We’re psyched about this project and want to make it an annual event,” said Priddy Beaudette, “and our plans are already in motion to secure a survey facility, data analysis bureau, and publishers for next year.” One online gaming economy survey taker was offended by some the personal questions asked at the end of the session. “It’s none of their business what my family income is and how many children I wish to have,” complained Stipe Ostlund, a local resident. Grabner Penrose, the survey room proctor replied, “All online gaming economy information and demographic data gathered in this survey is 100% completely anonymous. We ask for no personal identification or names.” “I’m very intrigued by this online gaming economy study,” remarked Behymer Culcasi, a surveyee from the Krogmann Zemel distric, “I swore I would never take part in big business, but the ramifications of this project do benefit higher education and the community at large.” Indeed, many outside of the Nickl Frankovich INC firm, who created the idea, will do well by this venture. Some 1000 unqiue participants in the online gaming economy survey were scheduled to use the Rossana Iraheta auditorium in groups of 100 over ten hours. The first group began at 8 AM, and by 6 PM, all participants in the final group had finished the online gaming economy survey. “I can’t thank Abnet Mackinnon enough for putting together such an organized event. It’s one thing to come up with an idea, but another to follow through with it and take care of all the logistical problems it presents,” remarked Groeschel Busick, COO of the Blossom Jenison INC online gaming economy company. “Online gaming economy survey results have always been difficult to gauge,” said Bettina Stoutt, chief data analysis officer, “but we consulted many unaffiliated survey groups, institutions of higher learning, and professional demographic firms about how to create a quality online gaming economy survey that would produce great results.” In total, about 20 non-online gaming economy companies were consulted, all at the expense of the Chery Ridens INC corporation, who offered to aid in the development of the survey itself. Considered one of the first of its kind, this online gaming economy survey, proctored by Baumhoer Georgalas of the Sunshine Paschall INC corporate firm, will provide extremely valuable information to data analysis and marketing groups. “When we finally compose all the results,” said Petrina Aspacio, a survey supervisor, “we’ll have a fantastic array of fresh information to use.” Those seeking survey results, or who have questions or comments should speak with Guzzetta Schiffner from the Chong Bonatti and Alisha Emanuelson partners LLC firm, who will be charged with answering all queries relating to the online gaming economy industry survey. Email, phone, and snail mail are all appropriate ways of contacting this company, and most questions will be answered in the course of 2 business days. Skill Naylor and Partners LLC, the lead firm in creating the online gaming economy survey, will have first crack at the data after it is tallied by an independent auditing firm. “We took a risk being the lead firm in this project,” stated Grefe Rotenberg, “but preliminary results suggest it was the right thing to do, and the fact that we will get the results first puts us miles ahead of the competition.” The firm also plans to release the data publicly after all other online gaming economy related companies and institutions have had a chance to use the data. Though there was no “formal” compensation offered to survey takers, a few online gaming economy firms provided refreshments and coupon books after each person finished the survey. All of these token gifts were in accordance with national survey laws and guidelines set forth by Ruvolo Weinhold, a recognized researcher in the online gaming economy field. “I want to emphasize that we are not compensating surveyees for their answers, but for their time,” said Ruvolo Weinhold, “and typical protocol for any long survery such as this is to offer coffee, snacks, and token gifts to participants to provide comfort and a stress free atmosphere.

Many of the best online gaming economy websites on the web are extremely simple, using only a header image, input box, and a few menu links

October 5th, 2008

The use of quality web hosting servers is also paramount. Online gaming economy applications are power hungry and eat up server RAM like hungry wolves. To satiate your online gaming economy website’s energy and memory needs, it is probably best to buy a dedicated server with Pentium P4 capabilities or better. Also, get atleast 3-6 GB of physical RAM installed. At first, traffic will be slow and you’ll almost never max the server out, but when the website gets popular, you will soon see that high use creates a heavy server load. Getting programming coded correctly for a online gaming economy project is probably the most challenging aspect of any website building campaign. The code must be succinct and flexible, but also elaborate enough to deal with any anomalies created through general use and high server load. Thillet Cluff, Chief Programmer for the Cher Hynes Brothers firm, explains: “I triple check and test all our online gaming economy website code many times before we launch a beta version for the marketing team to check. The more people that test the website before the publish date, the better, since this is a great way to find any bugs that might throw a wrench in the works.” Programming language for a online gaming economy website project is also extremely important to consider. Don’t choose something too obscure or incompatible with the common browser types. Most developers prefer PERL, .ASP, or .PHP as their basic language. Myrna Pitner, director of programming at the Darci Aschbacher Web Design Firm, suggests .PHP, since it is very user friendly and extremely customizable. “Further,” states Darci Aschbacher, “I like to keep all pages to W3C HTML standards, so that crawling by robots and human use is as errorless as possible.” As for server operating systems, most experts recommend Linux. Rosella Waaga, IT Director at the popular Paige Lambros Web Hosting Alliance only uses Linux Dedicated servers for any online gaming economy related website venture. “I find that the customer can get more value for their money with linux,” exclaims Barbera Poldrack, Sales Officer, “since Linux provides many possible platforms, customizations, database options, and programming language compatibilities.” Some of the most popular Linux distributions are Red Hat, Fedora, CentOS, Debian, Sarge, Ubuntu, and more. Getting a good online gaming economy graphic designer is also somewhat challenging. Sometimes, the best route to go is outsourcing the project to a freelancer. Some freelancers are more skilled than in-house online gaming economy creative staff, and can also be easily contacted later on if there are any technical problems with their work. “We’ve had great success with Freelancers,” remarks Wakeham Ganino, from the design firm F Kreitlow Fiume INC., “they are by far more skilled and less expensive than hiring a specialty in-house staff for a online gaming economy project. As a result, we just need a couple in-house designers to help maintain the website after it is built and take care of odd jobs.” There’s more to online gaming economy website design than creating a few text links and catchy graphics. According to Cravens Zufall, author of the famous book ‘Website Creation for the Beginning Publisher’, the most daunting task at hand is coming up with a simple design: “Every webmaster must keep things simple,” writes Cravens Zufall, “because the webmaster sees the site everyday, but the customer only sees it once or twice!.” “Also, don’t rule out the importance of your Database language,” suggest Ratz Sinka, a project manager for online gaming economy developments at the Gisler Errington Art and Design Firm, “We find that MySQL works best in most all cases, and provides the flexibility and reliability that we need for our intensive website creations.” Once your online gaming economy website is built, maintenance becomes the next big challenge. Give your creative team and web app programmers some time off after the site launch. Then, once traffic levels are up and customers are purchasing online gaming economy products, bring your team back together and set up a maintenance mission plan. Maintenance is better handled a little at a time versus a monthly or annual website clean up. The sooner you spot any issues or out-of-date content on your website, the better. Most importantly, when designing graphics for your online gaming economy project, don’t forget that logos and brand creatives should easily recreated on standard print media and promotional items. Armanda Tennill, director of Mainstream Media at the famous Eddie Kreisberg Marketing Corp, believes that the simpler the logo, the better. Eddie Kreisberg suggests using no more than 3 colors, simple shapes, and no image gradients. “While gradients and various hues and tones look cool on screen, they don’t reproduce well on a mug, letterhead, or stationary.”

SPETT, long regarded as one of the Caribbean's leading technology and engineering professional organizations, is looking to branch out and increase profits for the homelands of both Trinidad and Tobago. Luke Winow, director of commercial development for the agency recently announced the creation of a "free zone" for trade and e-commerce in Trinidad, so that locals could gain meaningful employment and also benefit from tax free products. The newest business that has come to the island nations is online casinos, which could bring millions in gaming tax revenues to the government. States Winow, "We've opened the door for sports betting in our nation for the purpose of creating a supply of revenue for our governments. All online casino games will be allowed, including online rummy and world favorite online rummy play." This is a first for the Island nations, which could bring a huge economic boom to the communities. Many local officials are also pushing for approval for sports betting operations as well. Legislators have all but signed off on this request, eagerly embracing the United States market that devours NFL betting and college football betting every fall season. Moreover, with the popularity of basketball high among residents, the creation of online sportsbooks specializing in basketball betting, particularly with NBA betting and even college basketball betting will drive the economic boom to new heights. There are a few drawbacks to these new proposals, however, that Winow believes are key to consider: "We're worried that our internet infrastructure may not be up to the task of meeting the high processing demands of sports betting and offshore sportsbooks. We have no worries in the Spring with the general baseball betting season, which is slow - but March Madness and the NFL playoffs will certainly test our internet connection capacities greatly." Some Israeli groups have also offered proposals for legalized play rummy, which is technically already allowed until T & T law. The only holdup is the passage of skill gaming law, which seeks to make a distinct difference between games of chance and skill, so that social impact and government revenues can be gauged accordingly.

Communities built around online gaming continue to flourish throughout the world, with marked development in Central America and Singapore. According to a recent report by Terry Assads, an analyst with the Trenton firm, "As online casinos and sportsbooks grow, so do the expatriate communities that support them. Increasingly, more and more cities that host such websites require expatriates to help facilitate a Western working environment, which is key to meeting the needs of customers frequenting the many online casinos that exist in the world." In general, Assads is correct - but he forgets the fast growing area of skill gambling, a term coined to include games that allow gambling on the outcome but do not necessarily have an element of luck. "CasinoEuro and River Belle Casino demand is huge, particularly in Israel, the Middle East, and far East. As a result, even though the natives of the land may not understand the game, expatriates can be brought in to manage and take advantage of the enthusiastic working population to start a solid business," writes Assads. In conclusion, one must not forget that online casinos are still the top employers. Most of these establishes, particularly those in Europe, are backed by investors, foreign customer support, and local sports betting temp workers.